Town: Wæm Fn-0d Vigdæ

Wæm Fn-0d Vigdæ

Wæm Fn-0d Vigdæ
Example Constructi architecture.
StateFederation of Alveria
ProvenceQěwhachy District
Sub ProvenceWq-84lhiya Zone
RegionOph Yovä Moor
Founded981
Community LeaderAdministrator Ae-83j 'TOM 3.5' Tsmtco
Area6 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation3306 m (10846 ft)
Average Yearly Precipitation237 cm/y (93 in/y)
Population1483
Population Density247 people per km2 (741 people per mi2)
Town AuraConjuration
Naming
Native nameWæm Fn-0d Vigdæ
Pronunciation/win/ /ˈvigdæ/
Direct Translation[stiff; stubborn; tight; compact] [game; toy]
Translation[Not Yet Translated]

Wæm Fn-0d Vigdæ (/win/ /ˈvigdæ/ [stiff; stubborn; tight; compact] [game; toy]) is a subtropical Town located in Wq-84lhiya Zone, Qěwhachy District, within the Federation of Alveria.

The name Wæm Fn-0d Vigdæ is derived from the Constructi language, as Wæm Fn-0d Vigdæ was founded by Cyih Glkarg̈m, who was culturaly Constructi.

Climate

Wæm Fn-0d Vigdæ has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 16°C (60°F). Wæm Fn-0d Vigdæ receives an average of 237 cm/y (93 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Fn-0d Vigdæ covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3306 m (10846 ft) above sea level.

Overview

Wæm Fn-0d Vigdæ was founded durring the late 11th century, by Cyih Glkarg̈m. The establishment of the new community went well, with no major obsticles durring construction.

Wæm Fn-0d Vigdæ was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Wæm Fn-0d Vigdæ is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Wæm Fn-0d Vigdæ is buildings are located arround a single restrictive flagstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Wæm Fn-0d Vigdæ's robustly designed timber walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Wæm Fn-0d Vigdæ has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Wæm Fn-0d Vigdæ’s streets. A look around Wæm Fn-0d Vigdæ has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Wæm Fn-0d Vigdæ long.

Civic Infrastructure

Wæm Fn-0d Vigdæ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Fn-0d Vigdæ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Fn-0d Vigdæ's parks.

Wæm Fn-0d Vigdæ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Fn-0d Vigdæ.

Wæm Fn-0d Vigdæ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Fn-0d Vigdæ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Fn-0d Vigdæ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Fn-0d Vigdæ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Fn-0d Vigdæ's public wards, blessings, and other arcane systems.

Wæm Fn-0d Vigdæ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Wæm Fn-0d Vigdæ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Fn-0d Vigdæ's natural decorations nor waterways.

Wæm Fn-0d Vigdæ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Fn-0d Vigdæ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wæm Fn-0d Vigdæ's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Wæm Fn-0d Vigdæ hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Lich Newt near Wæm Fn-0d Vigdæ are known to be more aggressive than normal.

Wæm Fn-0d Vigdæ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Wild Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 6080 m2
    • Cattle and Similar Creatures: 370
    • Poultry: 4449
    • Swine: 296
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 148

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 3
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 18
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

472 of Wæm Fn-0d Vigdæ's population work within a Foundational Occupation.

908 of Wæm Fn-0d Vigdæ's population do not work in a formal occupation, but do contribute to the local economy. 103 (7%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Wæm Fn-0d Vigdæ since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Wæm Fn-0d Vigdæ has a substantial mill pond located a short distance from town.

POI

History

The the a flute of Illusion, an a flute imbued with notable amounts of Illusion energies was created near Wæm Fn-0d Vigdæ by in time immemorial, reportedly some time during the early 2nd century.

History